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Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning) ReviewFirst of all, in the interest of full disclosure, I must mention the fact that I am a contributing author to this book. Hopefully however this will not cloud my review.Having said that, this book is interesting. Are you going to go out and make the next AAA hit after reading this book? No. You're not even going to be coached from beginning to end on making a single cohesive game through the book unlike many others. This is not a hand-holding book, but a loose guide that hits on the important topics that will set you on your way to developing your own games. Topics range from the ever debated "What language should I use?", several graphics techniques, an introduction on common artificial intelligence methods and many more.
All articles in the books have been updated to reflect technological changes in the years since they were originally written (my original article was written in 2003 for example, so there have been marked changes in that time) and in some cases there are articles that aren't even available on the site. Updated content is only one draw. I, like many other people, prefer hard copy to staring at a screen all day. It's nice to have a bound copy to reference, but this is purely individual taste.
Could you get by with the information on the site to achieve the same goals? Sure. For the most part all of the information is on the site along with the priceless resource that is the [...] (which I highly recommend even if you don't happen to order any of the books). The collection of articles in this series however were handpicked for relevance in the topics and I think it's a great starting point for novices and a good reference for advanced users. Happy reading and good luck in your game development ventures.Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning) Overview
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